D1 · 20 min
Digital 3D literacy
D1
Vertices, triangles, normals, STL — the grammar of every CAD tool you will touch.
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A scan is not a tooth. It is a mesh.
An STL is a list of triangles. Each triangle has three vertices and a normal. There is no enamel, no pulp, no ‘inside’ unless the triangles close a volume. When a design tool talks about ‘thickness’ it is measuring distance between mesh shells.
Resolution vs. anatomy
Too few triangles and a groove disappears. Too many and the file is noisy — every speck of powder becomes a mountain. Sculpting and CAD both start with the same question: is this vertex anatomy, or is it dirt?
Normals
A normal is the direction the surface faces. Sculpt brushes move along normals. Undercut detection dots the normal against the insertion axis. If a normal is flipped, the tooth renders black and the miller gets a bad toolpath.
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